T2 Abyssal solo Retribution (2024)

03. February 2019.

It's time for more Abyssal shenanigans! This time we’ll be diving into a Tier 2 filament with a tough little Amarrian assault frigate that shows no fear of going in alone…

This post serves as a follow-up on the previous guide for the Calm Abyssal solo Worm fit that I’ve got quite a lot of feedback for, and I’m glad it pushed more people into the new content even if they don’t have corp members around them all the time to do it in fleet.

Now, that Worm will do nicely even in agitated filaments as long as there’s at least one more fleet member with you. Technically, it could finish T2 runs alone but only if it was a really lucky spawn since the overall resists on that fit are not that high.

For that purpose, we’re going to grab a Retribution – It’s the Amarrian assault frigate that’s perfect for armor tanking in the Abyss and can even fit the assault damage control module for those “oh sh*t” moments where you need to squeeze some extra repairs in a short time.

What makes this ship much different from the Worm is the way it flies. If you’ve gotten accustomed to calmly flying around the pocket, tossing drones and shooting missiles – you will need some time to get used to the ship. This applies especially if you’re not used to armor tanking.

First of all – we’re going to use a microwarp drive instead of the afterburner. This will (obviously) make you much faster in comparison to the Worm fit. You will need to be extra mindful of your position so you don’t burn out of the pocket (remember – turning around with a MWD at full speed takes a looooong time).

On the other hand, being fast means two more things – you will be able to kite most of the stuff if needed and you will need to get used to manual piloting. Honestly, you should be manual piloting all the time no matter what, but the Worm provides a nice comfy zone where you can simply let the ship buzz around the pocket with no effort since the drones deal most of the damage anyway.

Apart from a noticeably different flight behaviour, your target priorities also change slightly. As always – get the neuts down first, move onto warp scrams and webbers (since they counter your speed) and finally deal with whatever’s left. As I mentioned, it’s a MWD fit so you will be able to kite most of the ships anyway but there might be a weirdly placed spawn and/or various Abyssal clouds you will have to fly around which require a bit more attention.

The fit utilizes multiple laser crystals to enable you a large firing range depending on the situation. Auroras deal low damage but enable you sniping targets from over 40km which is great if you get neuts/warp scram targets you can simply kite, Gammas for the medium range and much higher damage, and finally – Gleam for that final close-range oomph and max damage.

This will require you to constantly adapt your position (if needed) and your ammo to maximize your damage efficiency since the difference between using Auroras and Gleam can easily mean a 100+ DPS loss.

And finally, you will want to manually adjust your speed depending on who you’re fighting. Since you’ll be flying 2500+ m/s with your MWD on, you will break close orbit on large targets which may cause your lasers to miss. This is easily solved by cutting down your speed at close range. For example, flying around 40-50% MWD speed while fighting battleships with Gleam crystals and orbiting at 500 will push your ship in approximately 5km orbit due to your speed which keeps you inside the close-range crystal falloff.

You can find two fits listed below. The affordable one can do T1 and T2 Abyssal sites alone, but you will need at least one more equally skilled pilot to finish T3 with the same fit. The second fit is a bit more blingy and is used for the highest Abyssal tiers. It provides even more resists and if you combine it with a clone that has armor rep bonus implants – you can make sure it will make that golden hull shine even more!

[Retribution, Afordable T2-3 Abyssal runner]Coreli A-Type Small Armor RepairerImperial Navy Adaptive Nano PlatingHeat Sink IIHeat Sink IIShadow Serpentis Assault Damage Control5MN Y-T8 Compact MicrowarpdriveEutectic Compact Cap RechargerSmall Focused Beam Laser IISmall Focused Beam Laser IISmall Focused Beam Laser IISmall Focused Beam Laser IISmall Capacitor Control Circuit IISmall Capacitor Control Circuit IIImperial Navy Gamma S x4Gleam S x4
[Retribution, High tier Abyssal Retribution]Coreli A-Type Small Armor RepairerCorpii A-Type Adaptive Nano PlatingDark Blood Heat SinkDark Blood Heat SinkShadow Serpentis Assault Damage ControlCoreli A-Type 5MN MicrowarpdriveDark Blood Cap RechargerSmall Focused Beam Laser IISmall Focused Beam Laser IISmall Focused Beam Laser IISmall Focused Beam Laser IISmall Capacitor Control Circuit IISmall Capacitor Control Circuit IIGleam S x4

T2 Abyssal solo Retribution (2024)

FAQs

What are filaments in EVE Online? ›

A filament is a kind of "key" that unlocks entry into Abyssal Deadspace. Filaments can be found in some Data Sites and also inside of some abyssal deadspace pockets. Within an abyssal deadspace pocket, there are five possible weather effects that affect both the player and NPCs.

How to get abyssal filaments? ›

Higher difficulty filaments may only be found within Abyssal Deadspaces. All filaments can also be traded on the market and can as such be obtained from other capsuleers as well.

Where are abyssal filaments used? ›

To keep their abyssal trace more secure, most players activate their filaments at safespot bookmarks. Abyssal filaments can not be activated in 1.0 or 0.9 space. Triggering an abyssal filament in high security space can also trigger a suspect timer. This is based on the filament tier and the security of the system.

How to use filaments? ›

Transported pilots must have their safeties set to yellow or red, not green. The filament must be activated more than 1000 km away from any gate, station, player-owned structure, or anchored entity. Filaments can transport ships up to and including battleship hulls, but will not transport capital ships.

What are abyssal enemy types in EVE Online? ›

When it comes to enemy types, you will be facing Drones, Sleepers, Drifters, Seeker, Triglavians, Sansha, CONCORD and Angel Cartel forces. Each spawning with different variants so it's extremely important to know what each variant does and which one is the priority for your fit.

How do I get to the abyssal area? ›

The Abyssal Area can be accessed by using the code ALR in the fairy rings network (must have started Fairytale II - Cure a Queen). It is one of several areas in Abyssal Space, and as such is inhabited by the Abyss' denizens.

How to make abyssal mods? ›

To create (or "Roll" or "Mutate") the abyssal module: Either double-click on or right-click and Use the mutaplasmid. This will open a window with a slot that can accept a module. Drag and drop the chosen module into the slot, or hover over the slot to view a list of all compatible modules.

What is the difference between membrane and coating in EVE Online? ›

Energized membranes are an upgraded version of Resistance Coatings, passively increasing armor resistances by a larger amount. They have higher CPU fitting costs than resistance coatings and are more expensive to produce.

Can you lose skins in EVE Online? ›

Yes to all. You apply it to 1 ship and the skin will be lost if your ship pops.

What do you do with tags in EVE Online? ›

Security Tags, or Clone Soldier Tags, are valuable items that increase a player's Security Status or can be sold to NPC Buy Orders.

What is the use of Plex in Eve? ›

Eveplex capsule is beneficial to treat the irregular menstrual cycle and leucorrhoea. It regularizes endogenous hormonal secretion and repairs the endometrial (inner membrane of the uterus). It enhances circulatory system and provides essential nutrients to the body.

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